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Kojima had been harried and harassed for years after Metal Gear Solid to make another game, and while I can't state this for certain I can't help but wonder if the man wasn't a bit appalled at the hero-worship for the broken, emotional damaged player character that he had meant to create, in the same way Alan Moore didn't intend for Rorschach to become a folk hero. Kojima basically pulled one over on the whole gaming world, and unfortunately it wasn't until many years later that everyone started figuring it out. The funny thing about Raiden's entire existence is that he basically performed his function in the story of Metal Gear Solid 2 to perfection: to make the player feel weak and practically worthless, and the fan outcry about his promotion to main character only served to legitimize Kojima's position. But you have to hand it to Kojima: the guy can make one of the most disliked characters in the franchise into an effective threat. Our friend Raiden's come quite a ways since Metal Gear Solid 2, hasn't he? Remember when he was this poncy long-haired loser that everyone hated because he dared usurp the playable character demigod of Solid Snake and took over the latter 90% of that game? Well, most people still think that way about him.
IS METAL GEAR RISING CANON SERIES
Rather its a somewhat randomized collection of thoughts on this game and the series canon of which it is ostensibly a part. But I do not feel comfortable saying that I'm reviewing it for that one simple reason: despite its objectively high value, I did not finish the game. By most standards it is an excellent game. By that I mean it controls well, plays beautiful, and keeps you on the edge of your seat for its entire duration. I hesitate to apply this logic here, however, because Metal Gear Rising: Revengeance is an excellent game by objective standards. If a game is broken control-wise, for example, or glitches out to a absurd degree, then one of the most inherent functions of the game is subpar and renders the entire thing, art side included, unusable.
IS METAL GEAR RISING CANON HOW TO
Since games are a combination of both art and product there has to be a different way of thinking about how to criticize them. Both sides have good points and, this may surprise you, but I actually come down on the side of those that believe it's not essential. There's a fair amount of debate on the subject of whether it's necessary to finish a game before you "review" it. I need to say that in no uncertain terms: this is not a review.